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ISBN
:
9788177226140
Publisher
:
Dreamtech Press
Subject
:
Computer Science, Information Technology: General Issues
Binding
:
Paperback
₹
399.0
₹
303.0
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Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door!This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed. Table of contents : Chapter 1: IntroductionChapter 2: Building MIDletsChapter 3: All About MIDletsChapter 4: Almost the Same Old StuffChapter 5: Creating a User InterfaceChapter 6: Lists and FormsChapter 7: Custom ItemsChapter 8: Persistent Storage I: MIDP Record StoreChapter 9: Persistent Storage II: File Connection and PIM APIChapter 10: Connecting to the WorldChapter 11: Wireless Messaging APIChapter 12: Bluetooth and OBEXChapter 13: Programming a Custom User InterfaceChapter 14: The Game APIChapter 15: 3D GraphicsChapter 16: Sound, Music and Video: MMAPIChapter 17: Performance TuningChapter 18: Protecting Network Data About Author : Sing Li is a systems consultant, avid open source developer, and active freelance writer. With over two decades of industry experience, Sing is a regular contributor to printed magazines and e-zines, and has a sizable roster of book credits. Sing is an evangelist of the mobile Java, VOIP, and P2P evolution.Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with J2ME, Second Edition, Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University.
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