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ISBN
:
9781590599242
Publisher
:
Apress
Subject
:
Computer Programming / Software Development, Graphical & Digital Media Applications
Binding
:
PAPERBACK
Pages
:
456
Year
:
2008
₹
3411.0
₹
3274.0
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View DetailsDescription
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don?t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don?t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don?t get overwhelmed with details you don?t need to know? just learn what you need to start creating your own games right now! The fast?paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need tobegin putting together games in their spare time. You?ll discover and understand all the key concepts required to create smooth, professional?looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas. What you?ll learn Game Planning and Programming Basics 2-D Graphics, Audio, and Input Basics Creating Your First 2-D Game Improving Your First 2-D Game Basics of Game Networking Rock Rain Live! 3-D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations! Generating a Terrain Skeletal Animation Creating a Third-Person Shooter Game Who this book is for Anyone approaching XNA programming for the Xbox 360 for the first time
Author Biography
Alexandre LobxE3;o is a passionate man. His first passion was reading, starting with large books?Mark Twain, xC9;rico VerxED;ssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others?when he was 7. At agexA0;12, he discovered his nextxA0;twoxA0;passions: playing and creating games (by that time on his first Apple computer), and writing. Many years later?he's about forty now?these passions still flourish. Now he's a teacher of academic game development courses, has written four books on the topic, and has participated in Brazilian gamse development contests, both as a contestant and as a judge. He has also written short story books, children's books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently available onlyxA0;in Portuguese. And, of course, he still loves to read, some favorite authors being Ken FollettxA0;and Paulo Coelho. His ultimate passions?starting in 1995 and still burning?are his wife, WalxE9;ria, and his kids, NatxE1;lia and Rafael. Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers' hearts. You can find his work at AlexandreLobao.com.Bruno Evangelista is a lead programmer at Tectoy Digital (TTD.com). Previously, he was a graphics programmer at Ilusis (Ilusis.com) and a software engineer at Olympya (Olympya.com). As an XNA developer, Bruno was a finalist in the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (Codeplex.com/xnanimation). Besides his professional experience, Bruno had hosted some talks and courses about game development at conferences, including SIBGRAPI, SBGAMES and Microsoft Gamefest (Brazil). Bruno received bachelor's degree in computer science from Pontifical Catholic University of Minas Gerais in Brazil, and isxA0;axA0;master's student in computer science at the Federal University of Minas Gerais. He lives in the beautiful city of Belo Horizonte, Brazil. His works can be found at BrunoEvangelista.com.JosxE9; Antonio Leal de Farias has been a games programmer since he acquired his first computer in 1985, when he tried to draw aliens on an 80x25 pixel screen. After obtaining a degree in computer science, he established one of the first game companies in Brazil in 1997, called Hardcode Entertainment. He has worked on many diverse gaming projects in Europe and the U.S. In 2004, he received the "Most Valuable Professional" award from Microsoft for his contributions to the Brazilian coding community. In 2006, he established the Sharp Games community, devoted to studying and spreading advice about the XNA platform. You can find the portal for Sharp Games at SharpGames.net.
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