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ISBN
:
9780387986821
Publisher
:
Springer
Subject
:
Encyclopaedias & Reference Works
Binding
:
Hardcover
Year
:
1999
₹
6165.0
₹
4993.0
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This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles, and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections; curves and surfaces; construction, wire-frames, rendering; CRTs, antialiasing, animation, color, perception, polygons, compression.
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