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ISBN
:
9788120338296
Publisher
:
Phi Learning Pvt. Ltd.
Subject
:
Encyclopaedias & Reference Works, Computer Science
Binding
:
Paperback
Pages
:
800
Year
:
2009
₹
650.0
₹
487.0
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Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step. Students learn through examples that are directly relevant to today’s movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing. Table of Contents ContentsPreface1. Introduction to Computer Graphics2. Initial Steps in Drawing Figures3. Additional Drawing Tools4. Vector Tools for Graphics5. Transformations of Objects6. Modeling Shapes with Polygonal Meshes7. Three-Dimensional Viewing8. Rendering Faces for Visual Realism9. Tools for Raster Displays10. Curve and Surface Design11. Color Theory12. Introduction to Ray TracingAppendix 1 Graphics Tools: How to Obtain and Install OpenGLAppendix 2 Some Mathematics for Computer GraphicsAppendix 3 SDL: Scene Description LanguageAppendix 4 Fractals and the Mandelbrot SetAppendix 5 Relative and Turtle DrawingIndex
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