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Getting Started With Maple, 3rd Edition 0003 Edition 24.0%OFF

Getting Started With Maple, 3rd Edition 0003 Edition

by Douglas B. Meade, Michael May and C-k. Cheung

  • ISBN

    :  

    9780470455548

  • Publisher

    :  

    John Wiley & Sons

  • Subject

    :  

    Encyclopaedias & Reference Works

  • Binding

    :  

    Paperback

  • Year

    :  

    2009

5199.0

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  • Description

    The purpose of this guide is to give a quick introduction on how to use Maple. It primarily covers Maple 12, although most of the guide will work with earlier versions of Maple. Also, throughout this guide, we will be suggesting tips and diagnosing common problems that users are likely to encounter. This should make the learning process smoother. This guide is designed as a self-study tutorial to learn Maple. Our emphasis is on getting you quickly up to speed. This guide can also be used as a supplement (or reference) for students taking a mathematics (or science) course that requires use of Maple, such as Calculus, Multivariable Calculus, Advanced Calculus, Linear Algebra, Discrete Mathematics, Modeling, or Statistics. Contents of the book : Chapter 1: Running Maple. Chapter 2: Maple Input Modes. Chapter 3: Calculator Features. Chapter 4: Variables and Functions. Chapter 5: Computer Algebra. Chapter 6: Working with Equations. Chapter 7: Sets, Lists, and Sequences. Chapter 8: Getting Help and Loading Packages. Chapter 9: Making 2-D Pictures. Chapter 10: Plotting Parametric Curves, Line Segments and Points. Chapter 11: Polar and Implicit Plots. Chapter 12: Limits and Derivatives. Chapter 13: Integration. Chapter 14: Series and Taylor Series. Chapter 15: Analyzing Differential Equations. Chapter 16: Making Graphs in Space. Chapter 17: Level Curves and Level Surfaces. Chapter 18: Partial Differentiation and Multiple Integration. Chapter 19: Matrices and Vectors. Chapter 20: Parametric Curves and Surfaces in Space. Chapter 21: Vector Fields. Chapter 22: Basic Statistics on a Data Sample. Chapter 23: Curve Fitting. Chapter 24: Animation. Chapter 25: More about lists. Chapter 26: Random Numbers and Simulation. Chapter 27: Maple for Programmers. Appendix A: Learning Calculus with Maple. Appendix B: Quick Reference Guide.

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