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ISBN
:
9788126527946
Publisher
:
Wiley India Pvt Ltd
Subject
:
Digital Lifestyle, Graphical & Digital Media Applications
Binding
:
Paperback
Pages
:
1040
Year
:
2011
₹
699.0
₹
615.0
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View DetailsDescription
If you already know the basics of Maya, now you can elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya. This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. You'll learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more. Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline.If you've been looking for a complete, professional quality Maya resource to turn to again and again, this is the book for you.
Author Biography
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, and CBS. He also teaches at the Gnomon School of Visual Effects. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric is the author of Mastering Maya 2009, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush, all from Sybex. He has also written numerous tutorials for industry magazines and websites. Table of Contents Working in Maya. Virtual Film Making with Maya Cameras. NURBS Modeling in Maya. Polygon Modeling. Animation Techniques. Animating with Deformers. Rigging and Muscle Systems. Paint Effects and Toon Shading. mental ray Lighting. mental ray Shading Techniques. Texture Mapping. Rendering for Compositing. Introducing nParticles. Advanced nDynamics. Fur, Hair, and Clothing. Maya Fluids. Mel and Python.
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