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Mastring Autodesk Maya 2015 23.0%OFF

Mastring Autodesk Maya 2015

by Todd Palamar

  • ISBN

    :  

    9788126552009

  • Publisher

    :  

    Wiley India

  • Subject

    :  

    Computer Science, Computer Programming / Software Development

  • Binding

    :  

    Paperback

  • Pages

    :  

    912

  • Year

    :  

    2014

799.0

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615.0

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  • Description

    If you already know the basics of Maya, now you can elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation and visual effects to high-level techniques for film, television, games and more, this book provides professional-level instruction on Maya. This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur and fluids. You'll learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray and more. Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline.

  • Author Biography

    Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and several editions of Mastering Autodesk Maya.

  • TOC

    Introduction Chapter 1 Working in Autodesk Maya Chapter 2 Introduction to Animation Chapter 3 Hard-Surface Modeling Chapter 4 Organic Modeling Chapter 5 Rigging and Muscle Systems Chapter 6 Animation Techniques Chapter 7 Lighting with mental ray Chapter 8 mental ray Shading Techniques Chapter 9 Texture Mapping Chapter 10 Paint Effects Chapter 11 Rendering for Compositing Chapter 12 Introducing nParticles Chapter 13 Dynamic Effects Chapter 14 Hair and Clothing Chapter 15 Maya Fluids Chapter 16 Scene Management and Virtual Filmmaking Appendix A The Bottom Line Appendix B Autodesk Maya 2015 Certification Index

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