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ISBN
:
9788126507290
Publisher
:
Wiley India Pvt Ltd.
Binding
:
paperback
Pages
:
836
Year
:
2006
₹
529.0
₹
465.0
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View DetailsDescription
Packed with hands-on instruction and step-by-step tutorials, the Flash ‘X’ Actionscript Bible is everything you need to take your Flash applications to the next level. Starting with the basics, Flash gurus Robert Reinhardt and Joey Lott guide you through the in’s and out’s of actionscript and will have you building your very own dynamic, data-driven Flash animations in no time. Coverage includes: Action script variables, expressions, and functions Working with Objects Using Components Building your Own Components Inter operating with JavaScript Developing for handhold devices Connecting to Data Sources Remoting Creating games Special Feature Written by the author of the bestselling Flash Bible - more than 175,000 copies sold One of the best selling and most comprehensive guide available for Flash Actionscript Published to coincide with the release of Flash ‘X’, the newest version of one of the world’s most widely used web development tools Immediately appeals to the more than 1,000,000 Flash Developers Flash Actionscript content can already be viewed bymore than 497 million Internet users
Author Biography
Robert Reinhardt co-author of the Flash 5 Bible, is co-founder of the MAKERS (www.theMakers.com ), a graphics and multimedia company whose clients include Warner Brothers, independent artists, and nonprofit organizations. Joey Lott began his professional Flash career at Clear Digital, a small web design company which quickly began to develop for a new, niche market by catering to entertainment companies with their trackable Flash eCards. Today, Joey’s clients include Sony, Disney, Warner Brothers, and more. Table of Contents Acknowledgments Introduction Part I: Getting Started with Flash 8 ActionScript o Introducing Flash 8 o Learning ActionScript Basics o Constructing ActionScript o Working with Functions o Getting to Know Objects o Debugging and Error Handling Part II: Using Core Classes o Working with Arrays o Using Numbers o Using Math o Working with Dates and Times o Working with Strings o Applying Regular Expressions Part III: Working with Display Objects o Using Display Objects o Working with Movie Clips o Drawing Programmatically o Transforming Colors o Applying Filters o Using the Bitmap API o Working with Text Fields and Selection o Formatting Text Part IV: Scripting Player Control o Managing Mouse and Key Interactivity o Working with the Stage o Using Context Menus o Understanding the Capabilities and Security Objects o Printing Part V: Working with Media o Programming Sound o Managing Video Part VI: Using Components o Using UI Components o Styling UI Components o Creating Custom Components Part VII: Managing Data o Using Shared Objects o Understanding LocalConnection Objects o Programming with the XML and LoadVars Classes o Using Persistent Socket Communications o Using Web Services o Introducing Flash Remoting o Managing File Uploads and Downloads Part VIII: Working with Flash in Context o Working with Flash in the Web Browser o Making Movies Accessible and Universal o Scripting for the Flash Stand-Alone Player o Index
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