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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers 7.0%OFF

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

by Dave Gray, Sunni Brown and James Macanufo

  • ISBN

    :  

    9789350230664

  • Publisher

    :  

    Shroff/O'Reilly

  • Subject

    :  

    Business & Management

  • Binding

    :  

    Paperback

  • Pages

    :  

    308

  • Year

    :  

    2010

700.0

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  • Description

    Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

  • Author Biography

    Dave Gray is the Founder and Chairman of XPLANE, the visual thinking company. Founded in 1993, XPLANE has grown to be the world's leading consulting and design firm focused on information-driven communications. Dave's time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to educators, corporate clients and the public. He is also a founding member of VizThink, an international community of Visual Thinkers. Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX. James Macanufo As a consultant at XPLANE, James helps large technology and government clients develop their vision, strategy and communication plans. He actively obsessed with understanding what things are, the way they work, and why they matter. He is also an active gamer and occasional inventor of card games. Taable of Contents Chapter 1 What Is a Game? The Evolution of the Game World The Game of Business Fuzzy Goals Game Design Chapter 2 10 Essentials for Gamestorming 1. Opening and Closing 2. Fire Starting 3. Artifacts 4. Node Generation 5. Meaningful Space 6. Sketching and Model Making 7. Randomness, Reversal, and Reframing 8. Improvisation 9. Selection 10. Try Something New Chapter 3 Core Gamestorming Skills Asking Questions Creating Artifacts and Meaningful Space Employing Visual Language Improvisation Practice Chapter 4 Core Games The 7Ps Framework Affinity Map Bodystorming Card Sort Dot Voting Empathy Map Forced Ranking Post-Up Storyboard WhoDo Chapter 5 Games for Opening 3-12-3 Brainstorm The Anti-Problem Brainwriting Context Map Cover Story Draw the Problem Fishbowl Forced Analogy Graphic Jam Heuristic Ideation Technique History Map Image-ination Low-Tech Social Network Mission Impossible Object Brainstorm Pecha Kucha/Ignite Pie Chart Agenda Poster Session Pre-Mortem Show and Tell Show Me Your Values Stakeholder Analysis Spectrum Mapping Trading Cards Visual Agenda Welcome to My World Chapter 6 Games for Exploring The 4Cs The 5 Whys Affinity Map Atomize The Blind Side Build the Checklist Business Model Canvas Button Campfire Challenge Cards Customer, Employee, Shareholder Design the Box Do, Redo & Undo Elevator Pitch Five-Fingered Consensus Flip It Force Field Analysis Give-and-Take Matrix Heart, Hand, Mind Help Me Understand Make a World Mood Board Open Space Pain-Gain Map The Pitch Product Pinocchio Post the Path RACI Matrix Red:Green Cards Speedboat SQUID Staple Yourself to Something SWOT Analysis Synesthesia Talking Chips Understanding Chain Value Mapping The Virtuous Cycle Visual Glossary Wizard of Oz The World Café Chapter 7 Games for Closing $100 Test 20/20 Vision Ethos, Logos, Pathos Graphic Gameplan Impact & Effort Matrix Memory Wall NUF Test Plus/Delta Prune the Future Start, Stop, Continue Who/What/When Matrix Chapter 8 Putting Gamestorming to Work Imagine a World: The Betacup Story Game 1: Poster Session Game 2: Go for a Walk Game 3: Make Something Tangible Game 4: Bodystorming Gamestorming Results Appendix Acknowledgements Colophon  

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