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ISBN
:
9780074632932
Publisher
:
Tata Mcgraw Hill Education Private Limited
Subject
:
Encyclopaedias & Reference Works
Binding
:
Paperback
Pages
:
541
Year
:
2001
₹
675.0
₹
506.0
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View DetailsDescription
This book has been written to help those intersted in learning about computer graphics. Interest in computer graphics can of course take many forms; some readers will want to know how to use computer graphics in a particular application, some will beintersted in the basic algorithms and techniques of computer graphics, and some will wish to design hardware or software graphics systems. Readers of every kind will, we hope, find material in this book to interest them. Key Features: It provide general introduction to computer graphics as a whole, and explain basic techniques like clipping, goemetric transformations, and incremental methods.The explaination starts with avery simple package design, and proceeds to cover the principal methods of modeling and structuring information for picture generation.Many techniques and devices have been invented for graphical interaction with computers.This book is concerned almost entirely with line-drawing graphics. computer graphics lies in the modeling and display of three- dimentional objects such as automobile body parts and aircraft components. Topics of general interest that bring together much of the preceding material: display processors, device-independent graphics systems, and the design of user interfaces.
Author Biography
: ROBERT SPROULL ROBERT F. SPROULL Carnegie-Mellon University WILLIAM NEWMAN WILLIAM M. NEWMAN He is working in Xerox Corporation Table of Content: Preface PART I: BASIC CONCEPTS Introduction Point-Plotting Techniques Line-Drawing Displays Two-Dimensional Transformations Clipping and Windowing PART II: GRAPHICS PACKAGES A Simple Graphics Package Segmented Display Files Display Files Compilation Geometric Models Picture Structure PART III: INTERACTIVE GRAPHICS Graphical Input Devices Graphical Input Techniques Event Handling Input Functions PART IV: RASTER GRAPHICS Raster Graphics Fundamentals Solid-Area Scan Conversion Interactive Raster Graphics Raster Graphics Systems Raster Display Hardware PART V: THREE-DIMENSIONAL GRAPHICS Realism in Three-Dimensional Graphics Curves and Surfaces Three-Dimensional Transformations and Perspective Perspective Depth Hidden-Surface Elimination Shading PART VI: GRAPHICS SYSTEMS Display Processors Device-Independent Graphics Systems User Interface Design Appendices Appendix I: Vectors and Matrices Appendix II: Homogeneous Coordinate Techniques Bibliography Index
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