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ISBN
:
9788126504527
Publisher
:
Wiley India Pvt Ltd.
Binding
:
paperback
Year
:
2003
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579.0
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509.0
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View DetailsDescription
The UML is an industry standard specification for modeling, visualizing, and documenting software projects. You can think of UML as the equivalent of blueprints in a manufacturing metaphor. By applying UML, developers can decrease the high-probability of failure that plagues large application development projects while improving quality. Extending the construction metaphor, the growing concept of executable UML is analogous to computer-aided-manufacturing settings where the blueprint for a product actually drives the machines Special Feature Up-to-date coverage including both the 1.4 and 2.0 UML specifications. Focuses on "executable UML" meaning the UML diagrams are the code, rather than viewing the diagrams as a necessary evil to complete before coding Covers testing of UML diagrams, rather than leaving all testing until the application is coded
Author Biography
Tom Pender has been working in software development for over 22 years. Most recently he has author six courses on the UML which he has taught throughout the U.S. and 12 other countries. He has also spent the last four years teaching and consulting with companies who are transitioning to object-oriented technologies. Prior to that, his software development roles included everything from programmer to manager, teacher, writer, business systems analyst, and consultant. His work has spanned wholesale and retail distribution, investing, insurance, accounting, international shipping, embedded phone applications, materials management, and coal mining. Table of Contents Preface Acknowledgments Part I: An Introduction to UML Chapter 1: What Is UML? Chapter 2: UML Architecture Chapter 3: UML Diagrams and Extension Mechanisms Chapter 4: Object-Oriented Concepts Part II: Modeling Object Structure Chapter 5: Capturing Rules about Objects in a Class Diagram Chapter 6: How to Capture Rules about Object Relationships Chapter 7: Testing with Objects Part III: Modeling Object Interactions Chapter 8: Modeling Interactions in UML 1.4 Chapter 9: Modeling Interactions in UML 2.0 Chapter 10: Modeling an Object’s Lifecycle in UML 1.4 Chapter 11: Modeling an Object’s Lifecycle in UML 2.0 Part IV: Modeling Object Behavior Chapter 12: Modeling the Use of a System with the Use Case Diagram Chapter 13: Modeling Behavior Using an Activity Diagram Part V: Modeling the Application Architecture Chapter 14: Using Packages Chapter 15: Modeling Software Using the Component Diagram Chapter 16: Using Deployment Diagrams in UML 1.4 Chapter 17: Representing an Architecture in UML 2.0 Part VI: Bringing Rigor to the Model Chapter 18: Applying Constraints to the UML Diagrams Chapter 19: Action Semantics Part VII: Automating the UML Modeling Process Chapter 20: Using a Modeling Tool Chapter 21: Customizing UML Using Profiles Chapter 22: XML Metadata Interchange Appendix A: UML 1.4 Notation Guide Appendix B: UML 2.0 Notation Guide Appendix C: Standard Elements Glossary Index
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