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ISBN
:
9780070590434
Publisher
:
Tata Mcgraw Hill Education Private Limited
Subject
:
Business & Management
Binding
:
Paperback
Pages
:
224
Year
:
2010
₹
525.0
₹
435.0
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View DetailsDescription
Don't let the audience snooze through any of your presentations! How do you keep an audience from becoming bored or restless during a presentation? Find out with The Big Book of Presentation Games. Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to Build rapport and warm up the audience Provide refreshing "breathers" from the monotony of a speech Get people's blood flowing with physical activity Generate lively discussions Reinforce the key points of your message in an enjoyable way And win back an audience that has tuned out Each game in The Big Book of Presentation Games is fast, fun, creative, and easy-to-read, and easy-to-lead, and costs little or nothing. Categories also include: great session-openers; icebreakers; climate-setting games; practical jokes and tricks; audience brainteasers; motivation activities; memorable closing activities; and much more! About The Author Edward E. Scannell is a menber of the National Speakers Associaton. He has given more than a thousand presentations, seminars, and workshops across the US and in several foreign countries. He is also the Director of the University Conference Bureau at Arizona State university. Dr. John W. Newstrom is a university professor, author, and consultant to organizations in the areas of training and supervisory development. He is currently a Professor of Human resource Management in the School of Business and Economics at the University of Minnesota. Together, they are the coauthors of McGraw-Hill's best-selling Games Trainers Play series, which has sold more than 200,000 copies. Table of Contents Acknowledgements Introduction Chapter 1. Session Openers and Speaker Introductions. Chapter 2. Icebreakers and Participant Introductions. Chapter 3. Attention-Getters. Chapter 4. Meaningful Stories About Life. Chapter 5. Audience Brainteasers. Chapter 6. Creating Discussion Groups. Chapter 7. Audience Energizers. Chapter 8. Encouraging Audience Participation. Chapter 9. Reinforcing and Reviewing Key Ideas. Chapter 10. Winding Down: Memorable Closing Activities.
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